
* Wasn't it lucky for Lord Blackwood that Ambassador Standish didn't wear a mackintosh, or carry an umbrella, or do anything else someone might do on a rainy day in London? And how bad-ass is it that the American ambassador goes to his lodge meetings packing a loaded pistol, and apparently shoots people with whom he disagrees often enough that a Criminal Mastermind can work out a death trap on that basis? And wouldn't a movie about Two-Gun Standish, Ambassador Of Ass-Kicking, be a pretty cool movie? Assuming he wore a mackintosh, that is?
* Is "Masonic sorcerous conspiracy" now a mandatory story element for all adventure tales in Victorian London?
* Wasn't it kind of clever how they kept implying that Lord Blackwood was Jack the Ripper (five women brutally murdered in 1888 -- although Wikipedia says 1891, I'm pretty sure I read the other date off a newspaper headline) without saying it in so many words, since then their keen thing with the pentagram wouldn't have worked?
* Aren't you a little young to be a seasoned adventuress, Miss Adler? Or should I say, Miss Regina George?
* Aren't you a little young to be Home Secretary, Lord Coward? And did the writer just forget to find-and-replace your name in Final Draft, or what?
* Isn't it nice to see a non-doltish Watson? Isn't it a shame it has to be Jude Law? Isn't it a shame Guy Ritchie didn't get his first choice, Russell Crowe?
* Do you think they'll let Guy Ritchie off his choke-chain for the sequel?
* Admit it, wouldn't this film -- with the Super Action and weird tech and all -- have made a much better Nick Carter movie? Aside from nobody this century but
* That said, though, wasn't it kind of endearing how someone involved has actually read not just the stories, but some elements of the Higher Criticism? (That bit about Watson's gambling habit is not strictly canon, for example, but it's on firmly canonical ground.)
* But as glad as we are that Watson's "bull pup" gets some rare screen time -- really, a dog fart joke? Really?
* Wasn't it a shame we didn't get one good boss fight between Holmes and someone featuring his (extremely neat, btw) observation-fu? Or that he didn't drop into it during any of the fights with Dredger? And weren't you expecting Holmes to use the boat to his advantage?
* Wasn't that bit with Lestrade -- you know the one -- pretty neat, all said?
* Didn't Hans Zimmer's score kind of grow on you as it kept sneaking around all Tinker-style?
* Was the movie actually any good, or did it just hit a lot of my buttons on the way past? Or did I just perfectly lowball my expectations based on the execrable trailer?
Because our Twitter account sometimes gets some questions that might be of general interest, or that might be hard to deal with usefully in 140 characters, or that the voices told us to answer here . . .</p>
@JoeKnows asks "Why do game designers keep on using red and green for color coding when r-g colorblindness is the most common type?" Good question for which I have at the moment three answers. (1) We're dumb. (2) We know that it is possible to have reds and greens that are distinguishable by most people, even if not as dramatically as by those with normal color vision. (3) For exactly the same reason they are used in so many other places: the cultural connection of red=danger and green=safe.
</p>
@spideyo asks when Fairy Dust will be reprinted. We've already ordered the reprint, but it won't be in your stores until March or April.
</p>
@DrSbaitso wonders when we are going to release an update to the Munchkin iPhone app. Hee! Done! Go look.@sparky1499 asks whether the Fighting Fantasy titles for
@Wikimancer asks if we're going to do another Fnordcast. Probably not. It was a lot of fun to do them, but we didn't get enough feedback to make us think it was a good use of our time. Our YouTube videos seem to be taking over that ecological niche. Now, things might change again, or we might do one just because we FELT like it, but don't hold your breath unless you really look good in blue.</p>
@patchthehippie asks how to suggest a game/supplement idea. Talk to us on our forums! We typically have things in development a year or more out, so if it's a supplement to an existing line there's a good chance we've thought of it already fnord, but don't let that stop you from being creative. (If you had just thought of Mombie Mice but hadn't got around to suggesting it yet, well, that goes to show.)
</p>
From multiple people at various times in various ways: "What new Munchkin things are coming out, and when? How can we make card suggestions?" Second question first: we have a card suggestion page specifically for Munchkin, and another card suggestion page for Munchkin Quest. As for new releases: When we announce something, it's listed on the Upcoming Releases web page. We try very hard not to give truthful answers to questions about things we haven't announced yet.</p>
From michaelk42: "Do you REALLY want to know what a bottom hat is?" No. No, we do not.
-- Steve Jackson</p>
</p>
Originally published at KIT KOW SKI. You can comment here or there.
Just as I suspected, I was about 10 minutes away from a big boss battle and major cutscene that basically set the game’s plot in motion, tying all the characters together in a tight party.
* The role system: Introduced about two hours into the game. Each character gets a number of “roles” which define their abilities. You can read about this elsewhere, but this system, and the mechanic of switching role loadouts in the middle of a fight, is the core tactical element of the game. Even more so than “firing fireballs at monsters weak to fire” or other ability-based stuff.
For example, there’s this wandering monster called “Barbarosa”, a kind of mechanical freak with a high damage resistance and tough attacks. If you just traded blows with it normally, it would take forever to take one down. You need to do enough combos on it to hit a “Break”, so that you can do double and triple damage on it. So in a small party (for example, an episode where you play only as Satz and Vanilla) you have to keep mixing up your Optima roles mid-fight: I start out with Satz:Blaster/Vanilla:Jammer in order to start racking up combos on the monster (Vanilla’s Jammer abilities make combos easier to rack up to the “Break point”), then after a round or two I switch to Blaster/Blaster. Then, when the monster hits its break point and I’m doing 200-300%+ damage, I roll over to Attacker/Blaster to finish off the creature. If I take too many hits I need to go to Attacker/Healer in order to recoup health while still keeping the heat on the monster.
All in all, not doing the right Optima (role) Changes can cost you a battle. Unlike other FFs, the little dudes you fight between one boss and the next are often pretty brutal. Not “Shin Megami Tensei: Nocturne” brutal, but still pretty bad. Even though in this game you have the ability to restart the battle if you lose it (and not roll all the way back to the last save game), it can still be pretty tough. I got in one fight with 3 “Bombs” and 2 “Barbarosas”, and died about 7 times before I found a winning strategy. And it wasn’t even a boss fight.
* The levelling system: Kinda like FFX in two ways:
–It’s cool and pretty, and gives you the illusion that you have a lot of choices as to which ways to go with your characters’ progress, but
–In the end, you pretty much stay riding along the tracks the whole time, and the choice is kind of an illusion.
In FF-X International, a game released in Japan, they retooled the sphere system to make it really cool: They laid out the grids from scratch so that there was true choice and meaning in which direction you went. For example, at one point I opted out of Yuna’s mid-level heal spells in order to jump over to Lulu’s black magic path and ride it for a while, and it turns out that while Yuna didn’t have as many MP as Lulu, her black magic was far more badass at the same equivalent level. I did the same between Tidus, Auron and Wakka’s abilities.
In FF13, you level your characters by their roles, in kind of a similar fashion to the FFX sphere grid. So, for example in my current game, Lightning has the Optima roles of Attacker, Blaster and Healer. I haven’t used her for squat with Healing, so I pretty much am dumping all my XP into Attacker first, then Blaster. Each “node” of the leveling system again reminds one of FFX: “+4 physical damage” “+50 hp” “ability x” etc.
* Since the game has no random battles (yay!), and they even enhance that fact by some items you can use when you know a battle is coming up (”smoke” items to sneak past enemies, be stronger in the next fight, etc), I found that I’m not interested in avoiding combat. In fact, there’s one place early on in these ruins where if you search this wall, Lightning will find a path over a high wall, avoiding a switchback of about 5-6 small battles. However, I went back and fought all those battles anyway: Since there’s no random fights, and I’m moved to want to level up my dudes as much as possible, there’s really no incentive for skipping battles. In other words, they basically found a way to get rid of oft-frustrating random battles, but at the same time leave you some room to grind if you want to. I also notice that in the space of one map, if you travel a long way, then retrace your steps, the monsters will return.
* About 4 or so hours in, and they finally introduced one of the antagonists, Cid Raines. Apparently not one of the two main antagonists, and in fact it might be one of those cases where he acts all bad but later we find out he’s a good guy. Still, kind of interesting, as usually by now in other FFs the antagonist would have been introduced.
My theory is because in FFXIII, the antagonist is “The System” (like how in FFX, there was the humanoid antagonist Seymour, but in reality the main antagonist was the giant monster Sin). The strings of power that keep the Fal’Cie in almost godlike power with the ability to issue geas-es and control humans like puppets, the system that keeps the holy army and PSICOM in power and giving them the ability to rule the Cocoon and exile (”purge”) citizens to the hell-world of Pulse. So while there might be humans pulling strings somewhere, I bet before the game is over it’s all going to come tumbling down. It’s definitely racked up some Epic Sauce to be smeared all over the game.
* They introduced the second Shokanju/Summons, which was Lightning’s Odin: You summon him like a “Stand” from JoJo’s Bizarre Adventure, and he whacks at dudes for you. You can also make him transform (yeah, all the summons are basically Transformers) into a Horse, and unleash all sorts of crazy attacks on the enemies for a short time, using a stick-button-combo-masher system that I’m just getting used to.
So far (since the last update):
Major Change: I thought Vanilla’s perkiness was totally dumb and out-of-place. Now, it’s totally grown on me, and they’ve dropped some serious fucking clues that there’s a storm underneath that happy exterior. Like she might have something to do with Everything, maybe. At least, there’s something going on that’s keeping her from sleeping comfortably.
Good/Impressed: Story is still cool. Setting is pretty gripping. Satz (”the black guy”) is a much cooler character than he looks at first, and is totally not The Comic Releif. Some of the protagonists that I was iffy on are shining. Non-linear timeline storytelling is in the hizzy, and so far it’s not done poorly. Battles are strategic and nail-biting, even on small frys (so while you heal all your HP between battles, and there’s no MP really to speak of, the small battles are far more brutal than any of the previous FF games: I’ve died far more times on 4-7 enemy encounters with small frys than I have on boss battles).
Bad/Not Impressed: Hope is still a whiny little bitch. I don’t like Shinji Ikari in my epic RPG. ![]()
However, having said that, a few events have happened which indicate that he wants to change, to grow stronger, to whine slightly less. I approve of that, and we’ll see what happens later. If things change, I’ll start adding spoiler tags or something.
Spent time with the clan, visited my baby sister's new house (which is a bigger version of ours), ate way too much, played loads of games, and recovered a card-full of games & books from my old room at my folks' place.
Christmas present highlights include the Firefly boxed set, some CDs (Grand Magus, Alchemist & Rainbow), a new boardgame (Mythgardia), and a Geki Gear T-Shirt. Plus, my parents bought us a table cloth for our gaming room, which is no mean feat, given it's size.
Upon returning, it has transpired that the BIOS on this very PC has mostly died, and I daren't re-start her less it be terminal. A plan has been hatched to salvage the case, drives & peripherals, and build a new machine. Alas this wipes out a significant chunk of my Christmas bonus, since I was planning a new machine in a year's time anyway. Oh well.
Add to that, over the last few years, I've been more than a little disappointed in how the management of LJ has blundered in its dealings with users, and the place feels, well, a bit stagnant. I don't use it to broaden a social circle anymore (in fact, I find I'm culling the "social network" I've developed here, for a variety of reasons), and that's telling.
I'm planning to add a dedicated (though likely sporadic) blogging space to my website, so feel free to visit me there; I'm also still on Twitter. MySpace, Vox, and ComicSpace are for the chop, though; I have no concrete reason why, but my instinct this year is to retract some of those online feelers into a consolidated web space.
Hoping your holidays were pleasant and filled with love and happiness, and that the coming year is a bright one.
Best,
-E
I went up to Mum's in Huddersfield on Thurs and came back today. Quite a bit more snow up there - maybe 4 inches. Mum doing not too bad, except quite a bit of trouble with her eyes. We spent an amiable time chatting and eating, and she did manage a couple of games of Scrabble, which ran incredibly close but she's still better than I am. Showed her the iPod that she's part-bought me, and she did her best to be impressed!
Her Christmas present from my sister and me was some Denby crockery, as she's been saying she's fed up with a mish-mash of remnants of crockery sets. I took it up in a box and it was too much for me really. Fortunately only a bag of light stuff to bring back. Including a fairly cute cat draught excluder and some munchables.
Seeing other rellies over at my sister's tomorrow. Probably quite busy - could do with a longer rest!
Sparked by a chance comment at Patriot Games in Huddersfield, I've discovered today that where I thought there were no game shops in Nottingham there are now three! One's in Beeston, near where I live, and two are in the city centre. (For reference: Chimera, Mondo Comico, Vague Connection.) May check a couple out this week. Those annoying people at OgreCave have got me interested in the Small World board game, which is £35 I don't need to spend...
Other aspirations for the week include the Sherlock Holmes movie, polishing off at least the spells section in Albion, watching the extended version of Red Cliff (not here yet), catching up on some housework and generally relaxing and looking after myself. Hoorah!
It's a very clever electronic wand that works as a universal remote. You can teach it to emulate the functions of other remotes you own.
I now adjust the volume on the TV by slowly rotating my wand, and change channels by giving a quick upward or downward flick.
I now realise I have always wanted to do this.
DRINKS TONIGHT! - Catcher on the Rye in Finchley Central from 7pm! Hope to see a few people there :)
Monday 28th December
CINEMA TOMORROW! - Holmes @ North Finchley VUE at 11am (Monday 28th December) - Come along if you'd like to!
In 2008, our big GURPS hardcover release was GURPS Thaumatology, which expanded the possibilities and options of the GURPS magic system.</p>
Of course, it always takes time for new options to be fully assimilated by our authors (and the fans!). So it's not surprising that a surge of supplements building off of GURPS Thaumatology arrived during 2009.</p>
Here, then, are the four expansions from e23 that tie into GURPS Thaumatology:</p>
- GURPS Thaumatology: Magical Styles -- Sean Punch's take on designing methods of magic used by guilds, schools, secret societies, etc. Discover Magic Perks available only to wizards!
- GURPS Thaumatology: Alchemical Baroque -- Phil Masters' setting that combines an age of exploration with fantastic fairy-tale trappings.
- GURPS Thaumatology: Urban Magics -- Bill Stoddard's exploration of the use and abuse of magic in cities. Discover mana-powered transport, urban divination, sacred architecture, and magical utilities!
- Pyramid #3/13: Thaumatology -- Containing a full treatment of fairy-tale magic, an alternate form of magical healing, the all-too-creepy rituals of Red Diabolism, and much more.
And because it was released back in 2008, we're not going to mention the pulp-magic superhero setting, GURPS Thaumatology: Age of Gold. (Whoops . . .)</p>
-- Steven Marsh</p>
Since my parents took the kids overnight, went to see "Avatar" tonight. Incredible! Wish I could have seen the 3D version, but nevermind that right now.
I'm going to carry one big memory away from the film with me, one important memory. See, there are people out there panning the film, the classic tropes used in it of Bad People Destroying People and Becoming the Other and stand-in Natives with stand-in eco-philosophy and so forth. Mainly white, middle-class types, especially white intellectual types; and in their so-smart way, they dismiss the film for being too formulaic.
Well, here's the thing, the thing I'm carrying with me from that movie. After the showing had let out, as I went into the lobby to wait for my wife, I noticed a Native American grandmother-type standing there, obviously having just come out of the movie herself, crying. Tears down her cheeks. Not bawling, mind you. Just very quietly, trying to not look like she was.
That is something the folks panning the film just don't get.
</p>Our site was down for a bit over 24 hours. The problem proved to be a single port on a server switch, but it was a very important little port . . . and Jimmie was out of town, and attempts to troubleshoot remotely were not successful . . . We are, in theory, back now, and return you to the regularly scheduled Daily Illuminator, complete with picture of shiny dice.</p>
Cthulhu Dice</p>
They say a picture is worth a thousand words, so I'm not even going to attempt to do this image justice. Just click on the little thumbnail, and take a look at these beautiful dice in larger-than-life detail.</p>
You're looking at printer samples of Cthulhu Dice, which is scheduled to ship early next year. Each game will include one of these four colors. Don't worry, the colors will not be random -- each case will have the same number of each and the packaging will NOT be blind. You think we're going to make something this beautiful and not have it show in the package?</p>
-- Paul Chapman</p>
11th Month, 11th Day, 11th Hour: Armistice Day 1918, World War I and Its Violent Climax by Joseph E. Persico
1453 and Empires of the Sea by Roger Crowley
Blackbeard: America's Most Notorious Pirate by Angus Konstam
Camouflage by Joe Haldeman
The Civil War: A Narrative, Volume 1 by Shelby Foote
The Clash by the Clash
The Crimean War by Clive Ponting
A Distant Mirror by Barbara W. Tuchman
Dragon Age: The Stolen Throne by David Gaider
The Family Trade, The Hidden Family, The Clan Corporate, The Merchant's War, and The Revolution Business by Charles Stross
Fire and Fury: The Allied Bombing of Germany 1942-1945
The Food of a Younger Land by Mark Kurlansky
Forever Peace by Joe Haldeman
Gods and Heroes: Myths and Epics of Ancient Greece by Gustav Schwab
Greene, Revolutionary General by Steven E. Siry
Halting State by Charles Stross
Lives of Hitler's Jewish Soldiers by Bryan Mark Rigg
Mechanicum by Graham McNeill
The Napoleonic Wars by Gunther Rothenberg
Old Man's War, The Ghost Brigades, The Last Colony, and Zoe's Tale by John Scalzi
Passage at Arms by Glen Cook
Paths of Glory, The French Army 1914-1918 by Anthony Clayton
A Princess of Mars by Edgar Rice Burroughs
Russian Sideshow: America's Undeclared War 1918-1920 by Robert L. Willett
A Separate War & Other Stories by Joe Haldeman
Soldier of the Mist and Soldier of Arete by Gene Wolfe
Toy Wars: The Epic Struggle Between G.I. Joe, Barbie, and the Companies That Make Them by G. Wayne Miller
Not that they're remaking Karate Kid. Hollywood ran out of ideas long ago, I'm fine with that. I'm also fine with the notion that, as I get older, the movies I loved as a kid are going to get remade and maybe, just maybe, the remakes will be better (it happens).
What weirds me about this is that he goes to China and learns kung fu (movie-style, it looks like) from Jackie Chan and they're calling it The Karate Kid.
OK? Just me?





